I am Amulya Bansal. This is Iris.
The eye behind the image.
Every render you see here was made by one person — Amulya Bansal, architect turned visualization artist.
Iris is named after the part of the eye that controls how much light enters — because that is precisely what we do. We control light. We shape how a space is first seen, before it is built, before it is lived in, before it is sold.
The studio was founded on a straightforward belief: that architects, interior designers, and design-led brands deserve visualization work that understands design, not just software. Every project at Iris is approached from the inside — we study the design intent, the material logic, and the spatial narrative before a single render is started.
We work with architects, interior designers, and design-led brands across the UK, US, and globally — producing photorealistic 3D visualization that helps ideas become decisions, and decisions become spaces.
Three principles. Every project.
We understand design language
Our background in architecture means briefs land differently here. We read drawings with the same instincts you use to draw them — which means your design intent survives the translation from model to render.
We work with one client at a time, fully
Every project receives complete focus. You're not sharing attention with a queue of other commissions. When your project is in production, it has our undivided eye.
We treat light as the primary material
Before any texture or finish is applied, the lighting direction is defined. We study your project's orientation, fenestration, and mood — then build a lighting narrative that makes the render feel like a real photograph, not a digital approximation.